![]() It is built with simplicity in mind to integrate naturally into the common Unity workflow, while also offering advanced features like data compression, client-side prediction and lag compensation out of the box.įor example, RPCs and network state is defined with attributes on the methods and properties of the MonoBehaviour themselves with no need for explicit serialization code and network objects can be defined as prefabs using all of Unity's most recent prefab features like nesting and variants.īehind the covers, Fusion relies on a state-of-the-art compression algorithm to reduce bandwidth requirements with minimal CPU overhead. ![]() With a single API, it supports two fundamentally different network topologies as well as a single player mode with no network connection. ![]() Fusion is a new high performance state synchronization networking library for Unity. ![]()
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